Some of the visuals are pretty decent for a NES game, with trees and grass waving in the breeze and the Enterprise herself wooshing all over the screen. Most of what I was doing was getting hold of items and walking around a maze to take them somewhere else. But after playing it a while I definitely got the impression that the shooting was just a way to pad out the adventure gameplay a little. here, have a free password as a reward for your patience.Īt first I thought Star Trek: 25th Anniversary was going to turn out to be all about flying across the star map, shooting guns and chatting with the natives, kind of like a NES ancestor of Mass Effect. So I threw Kirk into the wrong tiles until he succumbed to multiple dart wounds and had to be evaced to the ship.
#Star trek 25th anniversary map code#
Annoyingly I didn't make absolutely certain to screenshot every single wall on the way here so I didn't know the final code to get through, and I couldn't be bothered to re-enter the three rooms worth of code I'd already put in, backwards, to get outside again and check. Yep I have to keep doing this for at least four rooms in a row, just to make absolutely certain I get the concept. I stepped across the symbols in the order that I saw them on the walls and that worked out just fine, for the first three of these rooms anyway.
Though I did make up to the the next row.įortunately I had better luck with my next wild guess. As an experiment I tried picking a side at random and walking up, and ended up with a dart in the gut for my foolishness. But none of them match so that doesn't work. My first thought was that I'm supposed to walk across the group of three symbols that matches a group of three I saw on the walls, either the left path or the right path each time. Well this is different there's symbols on the floor in this room.